Thanks, guys! The elf is known by several names and among warrior circles, she's often called "Blackfeather" for the black crow feather she wears in her hair while at war. So, yeah, it's a nickname.
Thanks Rob! This week's strip is just pushing the plot forward. It's got no gag. Oh well. I gotta say, WAR is hell on comic book artists. Look at all the crowds of people you gotta draw. Sheesh!
Given he lives to fight another day, we can probably infer the Calubrig Kid is a duel shark, and handy beyond his years with a morning star. Hrodger has better gear, and apparently a good record in combat.
Oh wow, Hrodger is so geared up in armor, I dont want to even think about how its going to slow him down for this. And against a young, seemingly quick Calubrig kid armed with a morning star...
The Kid's seeming inexperience and relatively shoddy gear helped lure Hrodger into accepting this duel. So I'm guessing the Kid is either a natural at melee, or practiced a lot on his own. Should be a good fight.
Film scenes where an established pool or poker player is upset by a hustler can be very gratifying, if only because we tend to root for the underdog. I imagine you could find something similar in Hong Kong Mah Jong films. As Mark Twain put it, it's not the size of the dog in the fight that counts, it's the size of the fight in the dog.
In D&D mechanics, heavier armor increases your encumbrance. Realistically, encumbrance should reduce your number of attacks. As is in the game, though, it inconveniences you in activities like swimming and arcane spell casting. But maybe I am missing something.
I don't have any personal experience fighting in a full suit of plate armor but apparently, it doesn't impede your mobility and speed very much at all.
The main problem seems to be fatigue. Studies have found that a person in full plate armor uses up roughly twice as much energy for activities like running, for example.
Armor with individual pieces fitted to the limbs as opposed to having it simply hanging over the limbs as with mail armor, shifts more of the weight further out from the center of the body. This tends to tire out the wearer a bit faster but does offer superior protection.
I imagine a warrior who is well conditioned to rigors in heavy armor would definitely prefer to fight a duel with more rather than less armor, provided that it could be finished within a reasonable length of time.
So it looks like encumbrance does slow you down, assuming we're not talking about a construct, just not right away. But a fatigue factor, which increased over time, would probably be too much work to keep track of in an RPG. So it's assumed humanoids have the endurance of machines. Like it's assumed you can fit a closetful of assorted goods in a backpack.
Apparently, we're meant to infer (N)PCs carry debit scrolls around with them when adventuring. Merchants wave special purpose wands across the scrolls, to conduct transactions.
Okay, here it is.
but then that goes without saying and NOW we know her LAST name! "Blackfeather" or its a nickname!
FORGET you read this... FORGET... (waving hand mystically)
Looking forward to seeing how this fight goes!
Film scenes where an established pool or poker player is upset by a hustler can be very gratifying, if only because we tend to root for the underdog. I imagine you could find something similar in Hong Kong Mah Jong films. As Mark Twain put it, it's not the size of the dog in the fight that counts, it's the size of the fight in the dog.
In D&D mechanics, heavier armor increases your encumbrance. Realistically, encumbrance should reduce your number of attacks. As is in the game, though, it inconveniences you in activities like swimming and arcane spell casting. But maybe I am missing something.
The main problem seems to be fatigue. Studies have found that a person in full plate armor uses up roughly twice as much energy for activities like running, for example.
Armor with individual pieces fitted to the limbs as opposed to having it simply hanging over the limbs as with mail armor, shifts more of the weight further out from the center of the body. This tends to tire out the wearer a bit faster but does offer superior protection.
I imagine a warrior who is well conditioned to rigors in heavy armor would definitely prefer to fight a duel with more rather than less armor, provided that it could be finished within a reasonable length of time.
Some links:
http://www.benjaminrose.com/post/mobility-in-medieval-plate-armor/
http://news.sciencemag.org/sciencenow/2011/07/heavy-armor-gave-knights-a-worko.html